Default Fisher

This is for the default version that uses IK but don't use Hand Swap

To create a fisher player from any humanoid model, follow these steps: 1. Create a new empty scene.

  1. Go to Tools -> Malbers Animations - > Create Test Scene

  2. Make sure that your model Rig is set to humanoid

  3. Drag your humanoid model into the scene

  4. Right Click in your humanoid model and select: Malbers Animation -> Create Fisher Player

  5. Replace the Animator with the one named "AC Fisherman v1 - No Hand Swap"

  6. Play the scene to make sure that the character can move around

  7. Save the created character as a prefab variant

  8. Configure the Rod Hand Position offset, like you would for any AC weapon.

  9. Configure the IK

  10. Done! Your fisher character is ready to be used in any game scene

Video Tutorial:

https://youtu.be/BvPImZ3Sqzoarrow-up-right

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