Default Fisher
This is for the default version that uses IK but don't use Hand Swap
To create a fisher player from any humanoid model, follow these steps: 1. Create a new empty scene.
Go to Tools -> Malbers Animations - > Create Test Scene
Make sure that your model Rig is set to humanoid
Drag your humanoid model into the scene
Right Click in your humanoid model and select: Malbers Animation -> Create Fisher Player
Replace the Animator with the one named "AC Fisherman v1 - No Hand Swap"
Play the scene to make sure that the character can move around
Save the created character as a prefab variant
Configure the Rod Hand Position offset, like you would for any AC weapon.
Configure the IK
Done! Your fisher character is ready to be used in any game scene
Video Tutorial:
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