💥UI Fish Strike

A UI component that visualizes the player’s remaining reaction time during a fish strike using a dynamic fill bar. The bar fades in when a fish bites and fades out when the window closes, with color shifting based on urgency.

Attach this to a UI element (e.g., a canvas or panel) that should display real-time strike timing feedback.


🔧 Inspector Settings

References

  • Time Fill Bar The Image component, a filled horizontal bar that visually represents remaining strike time.

Time Settings

  • Remaining Time A Global Float Reference from fishing state that provides the current time left before the fish escapes.

Fade Settings

  • Fade In/Out Duration Duration (in seconds) for the smooth fade-in when the strike begins and fade-out when it ends.

Color Settings

  • Time Gradient A Gradient that maps fill percentage to color—e.g., green (plenty of time) → yellow → red (almost out of time).


💡 Key Behavior

  • Automatic Monitoring: When StartRemainingTimeMonitoring() is called, it:

    • Records the initial (max) time value.

    • Fades the UI in.

    • Continuously updates the fill amount and color every frame via Update().

  • Visual Feedback: The bar’s color dynamically shifts using the provided gradient, giving players intuitive urgency cues.


🎯 Usage Flow

  1. Fishing system detects a bite and begins counting down remainingTime.

  2. Calls StartRemainingTimeMonitoring() on this component.

  3. UI fades in and displays a live-updating time bar.

  4. When time runs out or the player reels in, the system calls StopRemainingTimeMonitoring().

  5. UI fades out smoothly and stops consuming update cycles.

The Event Listener is used to respond to events and trigger the responses on UIFishStrike.

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