💥UI Fish Strike

A UI component that visualizes the player’s remaining reaction time during a fish strike using a dynamic fill bar. The bar fades in when a fish bites and fades out when the window closes, with color shifting based on urgency.
Attach this to a UI element (e.g., a canvas or panel) that should display real-time strike timing feedback.
🔧 Inspector Settings

References
Time Fill Bar The
Imagecomponent, a filled horizontal bar that visually represents remaining strike time.
Time Settings
Remaining Time A
Global Float Referencefrom fishing state that provides the current time left before the fish escapes.
Fade Settings
Fade In/Out Duration Duration (in seconds) for the smooth fade-in when the strike begins and fade-out when it ends.
Color Settings
Time Gradient A
Gradientthat maps fill percentage to color—e.g., green (plenty of time) → yellow → red (almost out of time).
💡 Key Behavior
Automatic Monitoring: When
StartRemainingTimeMonitoring()is called, it:Records the initial (
max) time value.Fades the UI in.
Continuously updates the fill amount and color every frame via
Update().
Visual Feedback: The bar’s color dynamically shifts using the provided gradient, giving players intuitive urgency cues.
🎯 Usage Flow
Fishing system detects a bite and begins counting down
remainingTime.Calls
StartRemainingTimeMonitoring()on this component.UI fades in and displays a live-updating time bar.
When time runs out or the player reels in, the system calls
StopRemainingTimeMonitoring().UI fades out smoothly and stops consuming update cycles.

The Event Listener is used to respond to events and trigger the responses on UIFishStrike.
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