🎣Fishing Rod
A specialized melee weapon that acts as your fishing rod. Handles casting, cooldowns, state activation, and integrates with hand-swapping for two-handed animations.
✅ Requires: A
FishingCasteron the sameMAnimal, and aFishingstate in your Malbers state machine.
🔧 Inspector Settings
Cooldown Minimum time (in seconds) between casts. Prevents rapid spamming.
Middle Rod Offset Adjusts position, rotation, and scale when the rod is held with both hands (e.g., during reeling or idle poses).
📈 Key Behavior
Casting Triggered via the Main Attack input. On cast:
Checks for valid water using
FishingCaster.TryCastToWater().If successful, activates the
Fishingstate (ID16by default).Passes the hit water object to the fishing state for fish spawning.
Unequipping Automatically blocked while in the fishing state. When forced (e.g., via inventory), it gracefully exits the fishing state.
Hand Swapping Implements
IHandSwapper—supports switching between one-handed and two-handed grips. UseApplyMiddleRodOffset()or animation events to apply the middle grip pose.Rod Bending Feedback If a
FishingRodBendControlleris attached, it receives hit/miss feedback to drive visual bending.
💡 Notes
Casting respects the cooldown even if it fails to find water.
Auto-assigns its
FishingCasteron equip by searching the animal’s children.
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