👯Animator

This section covers all the additions that the Fisher Animator requires

Animators

AC Fisherman v1 is the default animator for FAC, it's a copy of AC Human v5 (from Animal Controller), with additional states that will be covered in this section. The AC Fisherman v1 - No Hand Swap and AC Fisherman v1 - No Hand Swap and No IK are simplifications of the default animator, with less features for those who want a simple setup.

Including Fishing in an existing Animator

Let's transfer the Fishing State from AC Fisherman v1 to AC Human v5 step by step, this will be useful if you are already working with a custom animator.

I recommend to always keep AC Fisherman v1 acessible for reference, and to also make a copy of your animator before starting.

Steps Guide:

Step 1:

Add a new float parameter called FishingLoopSpeed set it to 0.2f and a new float parameter HorizontalRaw.

FishingLoopSpeed: Will be used inside the Fishing_Loop animation as a multiplier, this parameter is optional and only used here. It exists only to help with debug in case we need to change the speed with the game running. Set the default value to 0.2f, or adjust it to be faster/slower if you prefer.

HorizontalRaw: Is used, along with VerticalRaw to animate the character during the Tug of War mode. AC default animator already comes with the VerticalRaw so we only need to add the new HorizontalRaw.

Step 2:

In the States Layer, Copy the Fishing State and past it on your animator, then make a transition from Any State to Fishing_Loop, now copy the transition parameters and paste both on the new transition.

Step 3:

Select the Right Arm layer and copy the Fishing Rod Reel and paste it on your Animator, then make a transtion from Any State to it and from it to Exit, now copy the transition parameters and paste on the respective arrows.

Step 4:

Select the Modes (Full Body) layer and copy the Fishing Rod and paste it on your Animator, then make a transtion from Any State to Fishing Rod Cast, now copy the transition parameters and paste on the arrow.


Animator Variations

As said before, the main Animator is the AC Fisherman v1, it uses both IK and Hand Swap. Please check Creating a Fisher Character to have a better overview of the simplifications. The asset also comes with two variations, those variations still follows the same structure but sometimes they use different clips, and have some behaviours disabled.

AC Fisherman v1 - No Hand Swap

The No Hand Swap variation has the following differences:

The Fishing_End_Catch_Fish animation uses a single hand clip and has the Hand IK Behaviour disabled.

The Fishing_End_Swap_Rod_to_Idle uses a single hand clip and has both the Hand IK Behaviour disabled.

AC Fisherman v1 - No Hand Swap and No IK

The No Hand Swap and no IK variation has the same differences as the "AC Fisherman v1 - No Hand Swap" and in addition it also uses a different clip for the Rod Cast:

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