Rod Bend

A StateMachineBehaviour that triggers specific rod-bending animations at a precise moment during an animation state. Works with any component implementing IRodBender.


🔧 Inspector Settings

Rod Bend Type Selects which bend animation to trigger:

  • Cast: Simulates rod flex during casting.

  • Pullback: Used when pulling back the rod.

  • Hard Bite Bend: Sharp bend for strong fish strikes.

Animation Time Normalized time (0 – 1) when the bend effect should start.


📈 Key Behavior

Trigger Logic

  • During update: Once animation reaches animationTime, calls the corresponding bend method once per state entry.


💡 Notes

  • FishingRodBendController implements IRodBender.

  • Check Rod Bend System for a complete overview on the system that takes advantage of RodBendBehaviour.

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