Rod Bend
A StateMachineBehaviour that triggers specific rod-bending animations at a precise moment during an animation state. Works with any component implementing IRodBender.
🔧 Inspector Settings

Rod Bend Type Selects which bend animation to trigger:
Cast: Simulates rod flex during casting.
Pullback: Used when pulling back the rod.
Hard Bite Bend: Sharp bend for strong fish strikes.
Animation Time Normalized time (0 – 1) when the bend effect should start.
📈 Key Behavior
Trigger Logic
During update: Once animation reaches
animationTime, calls the corresponding bend method once per state entry.
💡 Notes
FishingRodBendController implements IRodBender.
Check Rod Bend System for a complete overview on the system that takes advantage of RodBendBehaviour.
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