This is for the advanced version that uses IK and Hand Swap
To create a fisher player from any humanoid model, follow these steps: 1. Create a new empty scene.
Go to Tools -> Malbers Animations - > Create Test Scene
Make sure that your model Rig is set to humanoid
Drag your humanoid model into the scene
Right Click in your humanoid model and select: Malbers Animation -> Create Fisher Player
Play the scene to make sure that the character can move around
Save the created character as a prefab variant
Configure the Rod Hand Position offset, like you would for any AC weapon.
Configure the Hand IK
Configure The Hand Swap Offset position
Done! Your fisher character is ready to be used in any game scene
Video Tutorial: https://youtu.be/sOaNRG0VrTQarrow-up-right
Last updated 2 months ago