> For the complete documentation index, see [llms.txt](https://sunfish-studios.gitbook.io/main/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sunfish-studios.gitbook.io/main/vehicle/animation-behaviours/bobber-trigger.md).

# Bobber Trigger

A `StateMachineBehaviour` that triggers bobber spawn or retreat events at specific animation times. Works with any component implementing `IBobberSpawner`.

✅ **Requires**:

* At least one `IBobberSpawner` on the Animator’s parent or children (e.g., `FishingCaster`).

***

🔧 **Inspector Settings**

<figure><img src="/files/p8tM59k1FzOdoduI3cOm" alt=""><figcaption></figcaption></figure>

**Effect Type**\
Determines which event this behaviour controls:

* **Spawn**: Triggers `OnBobberSpawn()` at a set animation time.
* **Retreat**: Triggers `OnBobberRetreat()` at a set animation time.

**Spawn Time** *(visible only if Effect Type = Spawn)*\
Normalized animation time (0.0–1.0) when the bobber should appear.

**Retreat Time** *(visible only if Effect Type = Retreat)*\
Normalized animation time (0.0–1.0) when the bobber should disappear.

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📈 **Key Behavior**

**Activation**

* On state enter: Notifies all `IBobberSpawner` instances that a bobber animation has started.
* During update: Compares current normalized animation time against the configured trigger time.&#x20;
* On state exit: Notifies spawners that the animation ended—*but only if exiting to a different state* (skips self-transitions).

***

💡 **Notes**

* Designed to be attached to specific animation states (e.g., “Fishing Rod Cast” and “Fishing End”).
* [**BobberController** ](/main/vehicle/main-components/bobber-controller.md)implements IBobberSpawner

<figure><img src="/files/UmQDSbO51Jzd5DAEr892" alt="" width="563"><figcaption></figcaption></figure>


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