# Create Fisher Player

To create a fisher player from any humanoid, follow these steps:\
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1\. Create a new empty scene.

2. Go to Tools -> Malbers Animations - > Create Test Scene
3. Make sure that your model Rig is set to humanoid
4. Drag your humanoid model into the scene
5. Right Click in your humanoid model and select: Malbers Animation -> Create Fisher Player
6. Play the scene to make sure that the character can move around
7. Save the created character as a prefab variant
8. Configure rod position and IK for both hands *<mark style="color:blue;">//the trickiest part, please refer to the video tutorial</mark>*
9. Done! Your fisher character is ready to be used in any game scene\
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   {% hint style="success" %}
   I’m working on a more complete documentation for this process, for now, the **video tutorial** is the best reference to follow.
   {% endhint %}

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   **Video Tutorial:**\
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   <https://youtu.be/sOaNRG0VrTQ>\\
